Archive for the ‘ card games ’ Category

Play 2018: our games

But what we did here? If it’s name is Play, then we played a lot.

Together with some mates of mine from Rome I tried some games as this confused one about pirates. I arrived at the 2nd place on 5 players even if I didn’t understand all the rules.

A game about our feelings and what others know about them. Played by a bunch of rude mates. Fun.

Tex Willer is an Italian western comic. I remember that when I was a child I played with another game based on Tex. This one it’s not so memorable.

Public playtest for a futuristic race game. Futuristic issue, I think.

Memoir ’44 in Normandy. A simple game with strategy. I destroyed the invaders. Next please.

An area was dedicated to 2D wargames. I tasted the water of 3 solitaire games about bombing Germany in WWII. At the end I bought a solitaire game about defending Germany from bombers in WWII. A different view.

While I was playing around, watching gladiators, visiting stands, speaking with friends and all this kinds of occupations, Andrea was mastering a Brazilian roleplay game that he translated in Italian. And in the free time playtested the witch hunt. Moreover he felt bad and vomited in the toilet. But those is another story. However, after Lucca Comics & Games, Play Modena is the annual appointment that I don’t want to miss anymore.





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Play 2018: overview

Now I’m in Lucca Comics & Games. A report will follow. But on this photo I was behind the candy store on the left. After two years I was in Modena Play again.

Every edition is better than before. This convention is the best for boardgames, and games in general, in Italy. You can came here to play with new proposal from editors. The modelling area is growing as the miniatures one. For children a pavilion was built. Other areas were for roleplay and 2D wargame. In the open there was space for food, beverages, music and cosplay. I think I will be here for all next editions. In this post a photographic overview of the fair. More next days.















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Autori In Gioco 2018

Playtests are the only form of games that I play. Here while we are testing dungeons for miniatures.


The card game about missing cats with its luxury original artwork.

And now a convention only for people who wants to show their games to propose them to editors and to playtesters. In this order. It was located inside a sort of hospice with a section for people who suffers of Alzheimer. On the other side of the road the Italian centre of secret services. Yes, it is weird. However some games were weird too.



And here to hunt some witches.




An original idea from some friend of ours. I hope to see this game published when it will be developed in its final form.

More weirdness in the coatroom: Christ of the crutches.

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We are based on Games pavilion, the biggest in Lucca Comics & Games. Inside it you can find us in the Miniature Island section as Autori 3D.











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Lucca C&G 2017: Walk around [part01]

Yes, this is another series of posts about my annual Lucca Comics & Games experience. It was the start of November 2017 and I waited for it ALL the year. Every day a specific theme and lots of photos. This time a walk around to begin. And, if you don’t know what is this convention, look at these posts and to those of other years here on the blog. And think about a visit.
























Disclaimer: almost all the photos on this blog are taken by me, however sometime I stole them from the web when I find something really interesting or I am too distracted by things to do instead to work as a reporter. This time I helped myself by photos from my friend Paolo, Damon, Bagna, Gioconomicon and others that now I can’t remind.

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Lucca C&G 2016: Walk around [part11]

I showed close-ups at the most on particular subjects. Now is the turn to watch some views of Lucca and his habitants in the 50th year of the convention. Always a partial view, but it is something at least. The eye of the camera is so small that cannot reproduce hundred of thousand people that walk around Lucca and that are involved in this world.



























At the end the new fashion of 2016: barriers against death by car terrorism.

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Let’s try Faustus Furius – 2016

In the 2016 I worked on Faustus Furius, the race game by Nic Wright. I suggested some rules for the book, later I translated it in Italian.
You can see here the first stage of my involvement with chariots made with simple paper and a track consisted of my mother table with a ruler.


Then I built together with my father 8 Roman chariots of the 4 colours. My mother sewed a track made of felted fabric: white for marble and yellow for sand. Here a playtest session with Diego & Diego.


And as addendum a playtest session in the same day for another game by Nic Wright: Blood, Sweat and Cheers.

I brought my fabric terrain and my chariots at conventions in Italy, as Lucca.

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Latest from Ganesha Games

Ganesha Games releases are at a hectic pace, always more rules are produced that you can lose something. So here some news on the latest productions by GG.

4 Against Darkness is a huge hit with lots of supplements to upgrade your characters. Future books will expand character progression and focus on other types of adventures. All character types in 4AD will progress up to 20th and more level, and there will be more versatile classes. There will be the use of polyhedral dice, one die step per book.

Deeper Dungeons will have rules for expert characters (levels 6 to 9) who will use a D8 for their rolls. Adventures will focus on the exploration of lower level of dungeons, inhabited by more dangerous monsters. Characters are given a list of skills they can gain instead of levelling up.

Four Against the Wild will have rules for veteran characters (levels 10 to 14) who will use a D10 for their rolls. Adventures will focus on outdoor exploration of uncharted wilderness using a hex-based, sandbox terrain and quest generation system. The terrain generation system will work also for lower levels.

Legends of Norindaal will have rules for legendary characters (levels 15 to 20) who will use a D12 for their rolls. Adventures will focus on building strongholds, setting up thieves and wizards’ guilds, gaining political power, waging wars and defending one’s land from invading armies.

Among the Immortals will let characters become immortals and mingle with the many Gods of Norindaal. Characters will use a D20 for their rolls. Level will be reset at 1 but on a whole new tier. In this setting, searching for treasure means collecting bits of divine power that let characters affect reality. The party will explore different dimensions and defend their homeworld from extra dimensional invasions.

And more books are planned with this engine. I’m thinking about one too. In the near future we will have an Arthurian variant, in the less near future we will have a sci-fi variant.

However now we have got two new books: Dark Waters and The Three Rings! Play with them if you want to see more 4AD books.

The first card game by GG is called Fortebraccio. You use your cards to field an army of 12 cards with different kinds of troops on three lines. It was commissioned as a commemorative game for a 600 years ago battle in Perugia. I spoke about it in past posts on the blog when I playtested it:
Cards and comics
Legio Palatina reunion
I suppose that English version will be out before the end of the year.

More on the development of Faustus Furius. My translation is almost ready, so we have to wait only the editing and the illustrator work. The new Ben Hur flick will be out in August. I think that you could race with your chariots at that date.

And keep your money ready for the long announced OGAM supplement in the coming weeks. But this is another story…

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