Archive for the ‘ samurai robots battle royale ’ Category

Alt si gioca 2012: the videos

Alt si gioca was a wargame convention in Terni who took place the 7th of October. When I was free from my demonstrations I realised with my mobile a movie to report the event.

Some main topics:
0:12 – Blood Bowl tournament
0:51 – Flame of War scenario
1:00 – Battle on Ice in 10mm from Aster
1:20 – Heroquest
1:38 – Bring & Buy
1:53 – A La Guerre
2:30 – Gino Pilotino
2:48 – Subbuteo
3:01 – Operation World War II
3:17 – Wings of Glory
3:54 – Drums & Shakos Large Battle
4:20 – Zen Garden
4:28 – Ferrum et Gloria
4:34 – Samurai Robot Battle Royale
5:05 – Mighty Monsters
5:43 – Of Gods And Mortals
5:51 – Zulu on rampage
6:08 – Weird War II scenario
6:23 – Sherlock Holmes scenario
6:44 – 6mm
7.07 – 11000 Napoleonics in 15mm by Sergio Laliscia

To view a better show of the Napoleonics array, here another video.

And to know more about this convention go to altsigioca.6sided.net

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A year ago, Ganesha Games published the Mighty Monsters miniature rules for battles between giant monsters.
Andrea Sfiligoi is adapting the same engine to giant robots. I am the main playtester. This s not just Mighty Monsters under a different name, but a different and fully compatible game. Monsters are biological creatures while robots are mechanical constructs and take damage differently. The rules go to great lengths to differentiate A.I. robots, piloted mecha, bio-armour types, transforming robots and so on in the usual Ganesha “toolkit” philosophy.

We played a few test games but more are needed. Ganesha is trying to have the rules out for mid 2013. For the moment, we can enjoy a stunning, dramatic cover illustration drawn by Giandomenico D’Amoja and colored by Greg Bain.

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Zaku: Ganesha style

In change of a lot of visits to Ganesha Games fighting arena inside Sergio’s home, Andrea came in Rome the past Sunday to a playtest session about Samurai Robot Battle Royale. The last time we tried the rules adopting a Go Nagai perspective, using heroic robots with a lot of fantastic weapons. It was Mazinga Z (aka Mazinger Z, aka Majingā Zetto) versus evil robots. This time I wanted a more military feel, using Patlabor universe mechas. They haven’t weird weapons but only guns and rifles. It is a challenge to write rules that you can adapt to all kind of robot fighting. Maybe it was too early, because I wanted to put in the middle a giant monster (the number XIII, an experimental biologic weapon in the Patlabor anime) using Mighty Monsters rules, to test the compatibility between the two rulesets. Instead we try to adopt the military feel with Gundams and Zakus! I have a big collection of these little gashapons, so it was time to see them fighting in the name of Zeon (I dislike the Federation side…)! Some tweaks were made and all seem fine, but we are still in a initial development stage. But we are on the right way.

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Saturday, another day in Terni to meet Ganesha Games team. More mindstorming than playtesting this time. Here in the kitchen with Diego and a tisane for our fatigued throats after hours of speaking.

A preview from iPad about the frontispiece design of Drums & Shakos Large Battle. Full color for these rules. Three years in the working, such a great effort for Sergio. This day he woke up at 4 in the morning to end the English translation of the rules. Italian version ready for Christmas, we hope. The English one a little after.

Another project in the making from Sergio at its initial stages. Seven Years…

Reinforcements from painting service. Sergio is enlisting troops, drums of war are rolling.

Samurai Robots Battle Royale first fight! We are trying to make this new ruleset full compatible with Mighty Monsters so you can play robots against monsters, but this will be a totally new set of rules. As a matter of fact, during the first battle we changed the method to inflict wounds. Another playtest maybe in Rome the next Sunday with my Patlabor gashapons. I have to build quickly some buildings in Patlabor scale.

In the afternoon Railroad Tycoon to play together with something different than playtesting. I won. My adversaries couldn’t do anything to stop me!

Our board had weird colours for blue, violet and red, so Sergio fixed it at the end. And the last photo is about me in the main Sergio’s wargame room…

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