Premiere on juggernauts

What can you see in this blurred photo? This is an absolutely world premiere on the new Sergio Laliscia’s game called Steel Juggernauts. I cannot say more, it is only an old idea that now take new life after years of playtesting on Ganesha games. It involves a new use of your Flames of War tanks for a fast and interesting game. I don’t want to say more, because it is still in a initial beta testing form and because I want to leave this honour to Sergio, but if you observe with attention the photo you could understand a lot of things. I could tell you that this photo is blurred by will, to keep secret the development, but it is not true, I moved too much the camera…

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Arena Take Away

This is the arena under construction by Pippo, as you can see on his blog. It is similar to the “suitcased arena” that I showed on the previous post about arenas, but simpler. It is made by cardboard, recycled from an envelope for hardware (Pippo is a programmer), with some strips with a cobbled face from train modelling and a lot of vinyl glue. It is not finished yet, but you can see it with black primer.

You can see the building process starting from here

Pippo is awaiting my Ferrum et Gloria game to play some games with his arena. In these days I made a lot of changes to the rules inspired by mechanics used in Large Battle Song of Drums and Shakos and Mighty Monsters, games still in beta testing by Ganesha Games guys. This is another advantage of the playtesting of new games with new ideas in them! Now I think the fight is more fluid and unpredictable but still with a lot of tactical thought, and you have to use less markers. More fun with gladiators! The sad part of the thing is that I have two jobs to be under, so I have absolutely no idea when I could find the time to complete my game. But if all this time mean a better game than the wait has a significance. And this variation with the new mechanics is a high evolution to the game concept of Ferrum et Gloria. I hope it will be great like Red Sand Blue Sky…

In the meantime my renovated computer seems to work. A long process about reinstalling software and to adequate them to my standards. Twenty days for all this…

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SSS in Canino

Another testing day for Song of Spear and Shield. This time was my birthday, while Diego birthday was the day before, and we were in Canino, a village in the north of Lazio, near the ancient Vulci, an Etruscan city. In Canino lives our friend Narciso, who offered his wargame table to this interesting way to pass a birthday.

A game of 2 vs 2 was set, with Andrea who tried to find what was more right as rule for the situations that we created during the fight. Four cards were drowned drawn to determinate which of the four players could move and act. We had a robust contingent of 20 pikes and heavy Macedonian cavalry against more numerous rows of hoplites. Some skirmishers with throwing weapons were available for every side. Me and Paolo were commanding the Macedonian front.

We divided the army. I held the right front with only a cavalry unit and two units of skirmishers. The enemy had more troops so we had to refuse a side and put our efforts focusing on only a point, the weaker one, we supposed. Hoplites are slower than our cavalry so we wanted to utilise this weakness to destroy ‘em one by one. But every plan is useless if you play against statistic laws. At the start we took only a full series of punches on our faces. We attacked and we died. I was static, with a large amount of 1 when I had to do as a valid activation throw only 2 or more on a 6 faces die. All but 1 and I had 1, all but 1 or 2 and I had 2. I fell in demoralisation state even if my troops were not in this mode. I couldn’t act and when I moved only bad results were the outgrowth.

In the progress of the situation, Paolo launched the phalanx at full force, 20 pikes on four rows, against the enemy. We obtained something, but they were too many. We had the phalanx closed on three sides, so now they was not a phalanx but a porcupine! The end was clear. So we lost.

We had fun, we were playing among friends, we tested the game for 4 players, we ate a lot, we visited Narciso’s house, we took a look to the next location for our DBA tournament, but I believe that my birthday to me isn’t the best moment for a game: last year I went to Spilamberto for the Anticamente tournament and I made my worse results; this year I lost with infamy. Another lesson: pikes are bad, especially if you are used to pick up 28mm soldiers without think to 7cm pointed pikes that are strongly towards your hand. I pay blood for it! I’m thinking to not raise an army of pikes for this reason…

Well, what could I say about the rules? I like SSS, it is a ruleset that I believe a lot. I’m playtesting it as much times as possible. I’m even enlisting a large number of troops for an Italian IV century B.C. scenario of mine. There are some little things that still doesn’t work fine. The main problem is that simple is best, so we have to define simple rules that have to work for complex things. You cannot spent your time consulting complex tables or trying to force geometric opportunities to play this game. But this simplification process is a difficult thing to do, and you must produce a beautiful and interesting play. A lot is in his definitive form, but you have to test more some mechanics and types of troops. The historical range involved in the game is so wide that you have to think to a lot of armours and weapons, and to simple rules to express these difference.

Next test is scheduled for the 16th of this month. Obviously no release date yet.

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Happy Birthday to me

42 years! They are so many! I’m feeling a bit old, but I believe I am still young too. I play with little soldiers, so I’m young, am I?

This time I hadn’t real big parties, only a little one (4 people) on Saturday night in a pizzeria, but on Sunday I made a holiday in Canino with my wargame chaps. I’ll speak about it in another post. With parents and sister I’ll have to wait until the 13th…

Birthday is time of gifts too. Here the list. Thanks to donors 🙂

From Paolo a Zaku, my favourite mecha!
From Narciso and Diego two books: a real chronicle about a soldier that fight colonial wars, two world wars, a war against oblivion of the fallen comrades; an osprey about anti tank warfare.
From all wargame friends, fresh breath in form of encapsulated mint.

From some my female colleagues this swimwear.

From Farina, Vincenzo and his fiancé Marina, Eugenio and Serena this 8 pack of Samnites (I’m enlisting troops for Song of Spear and Shield).
And more from them this mug…

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Suitcased arena

This Sunday I took a break and I went to Terni to test two new games by Ganesha Games: the large battle version of Song of Drums and Shakos and a fast game for tanks. I have got photos to present them but now I haven’t time to do it. My computer passed away the last week. The collapse of HD was fatal. I think that my computer worked in this form since 2003 or 2004. I know, one day all must end. In these days I spent all my free time working on it. It is a real mess because I have to reinstall all programmes and dates, and some of them are lost forever, like a beautiful scheme for Anticamente that I wrote to help me to manage games. I must work on two big websites and now I am stopped. The great thing is that after I will recover my computer, I have to pass a lot of time on it for programming. So, no time for this blog too. And it is summer, but I can’t taste it.

For a report of the day in Terni go on Drums & Shakos blog.

Well, even this time I want to give you something, just because I prepared it before. Again with arenas.

As you can see, this arena is thought like a hole with around only an upper squared surface. There is even a handle to easily transport it, like a suitcase. Maybe all seems more a subterranean arena than a Roman arena, but this is another solution for the “arena project”.

More to read here.

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Hexes made by DAS

arena

Everyone has got his arena for his fighters… I saw this arena a lot of time ago, in Pordenone, from the Grifoni Rantolanti club. Another arena with hexes, but not in felt, here they used DAS. Less portable of a fabric but more with the touch of a three-dimensional game, even if this arena is not very Roman in style. To keep things in small, they used 15mm gladiators. I recognise Museum miniatures.

arena

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Felt arena

arena
Here we have a more sophisticated arena than mine, but it is flat like mine. It is a felt arena made by Hotz ArtWork. It is a square 58.5 x 58.5cm, with the arena area measuring 21.0 x 21.0 inches/53.5 x 53.5cm in diameter. The hexes are 1.0 inch wide.
Hexes are a constant in gladiator games. The problem is the facing of the fighter and the scarce importance of sophisticated movement in a flat terrain. It is a solution but I think this net can appear too strict, you have a limited space for your moves, and the feel is that of a boardgame. Well, this felt has a lot of hexes, so you can move enough…
If you want know more on sand made of felt:
https://www.hotzmats.com/mat_1-gladiator.html

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My portable arena

This is the portable arena for my game. I needed something as playground for my little gladiators and this is an economic solution, good for everyone. I take an old A3 card folder recycled from the office, with a colour similar to the bases of my pieces. With a compass I traced an elliptical form, and after I cut the angles. Simple and with the right proportions to set a fight.
In the next future I will have a more sophisticated arena. In the works…

folder arena

folder arena

This is the first post of a long series about arenas. I have surfed the web drawing inspiration from what I found to build my personal arena. You will see a lot of arenas!

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