Archive for the ‘ power legion ’ Category

Power Legion is published

Power Legion is a fast-playing tabletop wargame ruleset. Each player controls a team of heroes or villains, each with their own Attributes, Traits, and Tricks.
Create any hero from comics, animation or film with a flexible point-based system;
Use 3 to 5 figures per side or play larger games;
Playable on a 3’x3′ table using any figures you already own;
A game lasts 45 minutes to one hour.

Rules include:
Unique initiative system;
91 Traits;
17 Ace cards;
34 character Profiles;
Three scenarios;
Play all power levels; from street-level vigilantes to cosmic menaces;
Use advanced supertactics like Human Cannonball, Armor Bounce, Dive-Bomb, Sweep, Twin-Head Clonk to ensure that all Supers in play have their own distinct fighting style and signature moves;
Alter the terrain in Super ways; throw cars, destroy buildings, smash down walls, and send your enemies flying across the tabletop;
Use walls of ice, barriers of fire, forcefields, and more to protect your team or attack the enemy.
The powers is yours. What will you do with it?

To play this game, you need a set of polyhedral dice (d4, d6, d8, d10, d12, d20) and 3 or more figures per player. You’ll also need to print out the cards included in the game.

You can buy now the pdf on Ganesha Games website for just $8, next as ebook or book on Amazon or Lulu as usual.

And now introducing Saturday Supers. Every Saturday Andrea will post a statted-up superhero as a free pdf on ganeshagames.net. Initially, these will be public domain supers and supers of his creation.
If you know someone who publishes an indie superhero comic (free, digital, pay, print, chiseled on marble slates, whatever) who could be interested in free cross-promotion of Power Legion and their comic, please tell them to get in touch with Andrea.

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Still playtesting in Terni

Still a day in Terni by train, still with an extensive playtest for upcoming Power Legion rules. What to say more? We are tweaking some mechanics but the core rules are established. The real challenge is to adapt our usual skirmish way of fighting with something more fluid and dynamic in the style of comic books. Those guys are unpredictable and capable of a lot of things against law of physics. Throw cars is an usual way to hit from afar…

While you can watch my brilliant combined action by Wonder Woman and Batman, I can add that in the afternoon, after gnocchi with pesto, salted vegetables from Andrea’s kitchen garden tossed by wine must, and a puff cake with apples and raisin, we tried some new mechanics for Project RS that will see the light the next year.

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April report

Some news about the last month that I didn’t put on these pages.

Romics is the opportunity to buy comics and watch cosplayers. I went even this time with Andrea for the Spring edition. But I chose to go the afternoon, so we had less hours for our visit. It was the first day on the four days fair but a lot of people was around the same. More stands were present. My regret was the scarce time to do more things: time flew and I couldn’t took usual tons of photos and buy all what I thought. So only a DrWho mug for upcoming dices and a comic book about Roman times. At the end a fast pizza at the station, waiting the last train to Terni for Andrea.

Another time Andrea came for a playtest session for Power Legion, the super heroes rules by Ganesha Games. We are working on them since some years but it wasn’t the right time for their publication because we were not so sure about the results. Even this time we changed some mechanics. After this session we found new ideas for a better gameplay. Andrea is writing the book just now.

Do you remember what I said about the wargame convention in Canino? Diego broke his car, Andrea broke his car, I broke my car (one foot indeed). So no convention for us from Rome. After the give up of this year Hellana and Salute, respectively to health and money problems, even Canino.

To resolve this sad situation, the day before we met with Andrea at Diego’s house, for a full playtest day on Power Legion rules. This time we had a half definitive written text, so we tried it with real slugfests.

A true kitchen game, because Diego have to buy a green game mat! However we had games packed with flying cars, crashed buildings, powerful blasts and big bosses at large. A lot of notes were taken to refining the rules. Another playtest is scheduled in the following days.

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Five days playtest marathon in Terni

What do you do in your holidays? Sun, rest, sex, shopping? Well, I passed 5 days in Terni at Andrea’s home to playtest 5 new games. I thought that this could be a little boring but time flowed speedily. Absurdly I am relaxed with a lot of sleep and had some trips around looking for food and to visit the weapon museum, GiocaPerugia and Carsulae, as I said before in other posts. And now a short chronicle of the playtests.

Song of Spear and Shield

We are working on it since a couple of years but we still have got a lot of problems. This test must be the final time to define the rules but we found some inconsistencies in the style of the game. The problem is about armies dimensions and a easy way to resolve individual and group fights. I want a game for more than 100 miniatures versus other 100 miniatures, with military formations and historical variations. At the end we have got two different set of rules, one for skirmish with 20 fighters each side and another one for 100 fighter each side, with a single engine, too big for small fights, too small for big fights. We have to make a choice. For the moment we are thinking to produce a smaller game more in the style of Song of the Blade and Heroes as perspectives. In the future we could try to produce a mass game with the aim to pit buckets of ancients in fight in hoplite formation.

Ferrum et Gloria

Another playtest for my game. A table full of sheets to track movements and rules. It seems a command bridge of a warship! Well, it is just an impression because all is more handleable. This is only the playtest form of the cards needed to play smoothly. All is fine, only some tweaks are needed to the specifications of some gladiatorial types. This time I used my lego gladiators, a 6 figures team with interchangeable weapons and helms. They are very practical for playing away. And lego minifigs are very nice!

One Game About Miniatures

This set of rules for fantasy combat is still in development but Andrea has found the right way and I can say that I like it. The only thing to do is to test all the rules and to balance special powers. This is a project for the late 2013 so it is not a priority at moment. Just to say, we played with pieces that we had at hand because we have not the right miniatures, and the name is fictional. You will hear about it in the future.

Power Legion

Before the tests we celebrated the event hanging on the wall the poster of a film that you know for sure. I played with Ganesha’s superheroes two years ago, if I remember correctly. Andrea had a little neglected it to spend mental resources on other rules. However now it is more fluid. We played two different games to find extreme situations to resolve. Indeed we found that in some situations the fights were not so incisive. The development still run but I think that this year we can read these superheroes rules in the paperback form. And then we will have to wait for a supplement with more superheroes powers because them are too much to fill only a book.

Song Of Blade and Heroes Card Game

We played games at all hours, even at night. This one was tested before launch, two full games. It is very fast and reproduce a Song of Blade and Heroes fight in a card game. It is still in a primitive form but I like the engine. He have to work hard on it to give depth to the game. Ten years ago Andrea was a Magic expert with a fixed column on a game magazine, so it is not so impossible to do it. It is even a production duty not similar to the usual Ganesha’s rulesets, you have to illustrate and print decks of cards. Now Ganesha Games have a lot of games to produce so I don’t know when he will find the time to develop the card game. In addition to those I’ve played in this playtest marathon, there are other rulesets in an advanced phase: Swatters, Apocalypticum, Samurai Robot Battle Royale, Tales of Blades and Heroes rpg manual series, Song of Blade and Heroes II edition, to name those I saw in a semi-definitive form. And before I left we have collected some ideas on what could be published in late 2014…

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