Archive for the ‘ song of spear and shield ’ Category

Playtest, demo and class

Here the report of a long weekend with Andrea in Rome at my new, and still almost empty, house. We rallied a lot of things and events in 4 days. To begin, we held some playtests about next Ganesha games. This one is about mutant apes.

And this one is about that old project that we are developing through these last years. Maybe this one is the final effort. However we are speaking about 2017.

Other things were tested and other ideas were submitted. Diego join us for a couple of half days and this is a moment of relax in a patisserie.

We passed the Friday night at a game shop in the opposite part of Rome. Andrea presented his kind of games with a demo of Advanced Song of Blade and Heroes.

Here the Mjolnir shop and an exposition of Ganesha Games books. They are too much to show, indeed. Free apple pie for everyone. However chatting went from Friday to the first hours of Saturday…

Saturday afternoon was the time for the class on game design. In this photo Andrea seems a priest on a pulpit.

After the lesson, a direct check to the game projects of the people. There are very different ideas and kinds of games, with Andrea and the organisers that are trying to address them to their realisation.

And the Sunday was the time for Romics. But that is another post…

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Playtest and class

Another day of work on games. My new house as playtest studio. As first game we tried one of those you saw a couple of weeks ago. Game mechanics need some tweaks, but we are on the right path. We have to show it in April to another game publishing company. The other game is ready, book format too. Today I will print my beta copy. A supplement is ready too, and another one is playtested in these days. I’m thinking to add a supplement with gladiators in the future. This new game series is a surprise. Out in 2016 among other projects as kickstarters.

As second playtest phase we played with the newest version of Song of Spear and Shield. This is a very old project that is on development since the firsts years of Ganesha Games. Now we found another game mechanic for it. Are we satisfied with it? I dunno, however I think that this is 2017 matter, even if I wish to play with it.

Later in the day Andrea spoke at a class on game design here in Rome. In some weeks he will keep a full 3 hour lesson for it. It is a class about developing personal games, teaching notions about marketing, game designing, graphic realisations and all these elements. An interesting thing.

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More things in December

Holidays are an heavy duty so less news on the blog. However I promised to myself that this year I had to spend less time on the blog because I need time to write rules for Ferrum et Gloria. Well, this year I published 86 posts instead of 88. Target achieved…
Some brief news. In a month I visited my fiancée, spent a lot of money in a couple of fairs in Rome (books and food), walked around a lot, ate like a pig during Christmas, worked at my bureaucratic job, wrote an article for Dadi & Piombo about gladiators (out in April). And I took this photo at another playtest for Song of Spear and Shield. The rules are still blurred as this photo. Every time Andrea is not happy enough with the rules, but even this time he think that he found the right way. Instead for my photos I’m thinking about a new camera at the start of 2015.

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Annual Legio Palatina reunion

Christmas is the time of the year when Luca come from London to meet his old mates here in Rome. His wife is a writer for the Roma guide by Lonely Planet so all the family is here for the copy edit of the new annual edition. So we have got Luca, while Narciso come from Canino. Hence we can organise a Legio Palatina reunion year after year, even if Maurizio is missing while Paolo is in Switzerland with his pregnant wife. Our club still lives for a day.

This time we have got two new full members: Gabriel and Jack. Their father is teaching them the wargame basis for future glory on the game boards. But they still have some confusion. Gabriel displayed some 15mm single based modern troops with flamethrowers in our mini Large Battle SDS in 28mm scale. Smaller but more deadly indeed.

Diego opened his house for the first time ever! It could be perfect headquarters for our club, but he wants to preserve it for something less important. As you can see, it is along a railway. This fascinate me in some way.

Andrea was with us from the morning. We playtested again Song of Spear and Shield with Diego. Later we did a collective visit to the local wargame store, now only few blocks from Diego’s house. And after a lunch with pasta, the afternoon with the kids, SDLB and snacks, the evening with some ugly reality shows about Yankee food while we were waiting that Luca consigned the kids to their mother in another part of the city, we ate the annual dinner based on pizza and beer.

To digest we playtested a new game from Ganesha based on western films. Four players, two sides. My dices were so bad that I did nothing at all! At least the others had fun with the game.

The classic reunion photo. So we can see photo after photo the passage of the years, but even the fact that we are always here together year after year!

In the night Narciso and Andrea slept in Diego’s house. Because they are two famous long-winded people, they fell asleep very late. In the late morning we visited IKEA to buy some stuff: assorted for Narciso, two bookshelves to put inside the miniature closet for Andrea, some Zen Garden bases for me.

Then me and Andrea made another playtest to the western game. On my Christmas red tablecloth. This time I had only good dices and Andrea the bad ones. I can say that they are some interesting concepts in the game but there are lots of things to do before it can be full playable. Something for late 2013 or 2014 because there are so many new rules that have to be published by Andrea this year, and the next.

The 2012 passed away, the begin of 2013 was still with a holidays atmosphere, Luca was almost leaving for London, so we setted another reunion, even if shorter. This time Diego and Narciso were playtesting Ferrum et Gloria with some tweaks about thraeces and andabatae.

Another club photo before of another pizza and beer dinner. Maybe I will see Luca in London for Salute. Maybe we will be here another time 12 months more later.

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Ludica Roma 2012: ganesha

Thanks to Luciano and Valentina we had got a huge space for our Ganesha Games stand. Andrea was running a demonstration table for beginners with the new edition of Song of Blade and Heroes. So some people and children discovered the world of wargame. At the same place were possible to taste the water of the upcoming Of Gods And Mortals. We sold half of the book rules that we brought. And my Zen Garden game gone sold out quickly. Now I want to realise a little more luxury new version of it. Ready for Play Modena next year, I think. Only 15 copies and nevermore.

As you remember my arena was stolen in Lucca convention. Now I have built a better and larger arena by a Playmobil set. It is still needy of a paintwork to give a less toyish feel and some structure improvements. In the works, but good even now. A lot of children was attracted by it. Hey, it is not a toy for children, it is a toy for adults! ; )

Andrea stayed in Rome for 5 days. We playtested Song of Spear and Shields the day before, the first (desert) day of the fair and the day after. Andrea was not so happy about some aspects of the game so he wanted to stop it and to throw it away. But I insisted to save the core rules, leaving the group rules to a future game with more miniatures. I want this game a lot, I am almost a co-author of it. Now I’m waiting the feedback from the drafting of the version for external playtesters to have something more delineated to work.

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Five days playtest marathon in Terni

What do you do in your holidays? Sun, rest, sex, shopping? Well, I passed 5 days in Terni at Andrea’s home to playtest 5 new games. I thought that this could be a little boring but time flowed speedily. Absurdly I am relaxed with a lot of sleep and had some trips around looking for food and to visit the weapon museum, GiocaPerugia and Carsulae, as I said before in other posts. And now a short chronicle of the playtests.

Song of Spear and Shield

We are working on it since a couple of years but we still have got a lot of problems. This test must be the final time to define the rules but we found some inconsistencies in the style of the game. The problem is about armies dimensions and a easy way to resolve individual and group fights. I want a game for more than 100 miniatures versus other 100 miniatures, with military formations and historical variations. At the end we have got two different set of rules, one for skirmish with 20 fighters each side and another one for 100 fighter each side, with a single engine, too big for small fights, too small for big fights. We have to make a choice. For the moment we are thinking to produce a smaller game more in the style of Song of the Blade and Heroes as perspectives. In the future we could try to produce a mass game with the aim to pit buckets of ancients in fight in hoplite formation.

Ferrum et Gloria

Another playtest for my game. A table full of sheets to track movements and rules. It seems a command bridge of a warship! Well, it is just an impression because all is more handleable. This is only the playtest form of the cards needed to play smoothly. All is fine, only some tweaks are needed to the specifications of some gladiatorial types. This time I used my lego gladiators, a 6 figures team with interchangeable weapons and helms. They are very practical for playing away. And lego minifigs are very nice!

One Game About Miniatures

This set of rules for fantasy combat is still in development but Andrea has found the right way and I can say that I like it. The only thing to do is to test all the rules and to balance special powers. This is a project for the late 2013 so it is not a priority at moment. Just to say, we played with pieces that we had at hand because we have not the right miniatures, and the name is fictional. You will hear about it in the future.

Power Legion

Before the tests we celebrated the event hanging on the wall the poster of a film that you know for sure. I played with Ganesha’s superheroes two years ago, if I remember correctly. Andrea had a little neglected it to spend mental resources on other rules. However now it is more fluid. We played two different games to find extreme situations to resolve. Indeed we found that in some situations the fights were not so incisive. The development still run but I think that this year we can read these superheroes rules in the paperback form. And then we will have to wait for a supplement with more superheroes powers because them are too much to fill only a book.

Song Of Blade and Heroes Card Game

We played games at all hours, even at night. This one was tested before launch, two full games. It is very fast and reproduce a Song of Blade and Heroes fight in a card game. It is still in a primitive form but I like the engine. He have to work hard on it to give depth to the game. Ten years ago Andrea was a Magic expert with a fixed column on a game magazine, so it is not so impossible to do it. It is even a production duty not similar to the usual Ganesha’s rulesets, you have to illustrate and print decks of cards. Now Ganesha Games have a lot of games to produce so I don’t know when he will find the time to develop the card game. In addition to those I’ve played in this playtest marathon, there are other rulesets in an advanced phase: Swatters, Apocalypticum, Samurai Robot Battle Royale, Tales of Blades and Heroes rpg manual series, Song of Blade and Heroes II edition, to name those I saw in a semi-definitive form. And before I left we have collected some ideas on what could be published in late 2014…

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Drums and Shakos Large Battle

I was almost forgetting that in the last days was out the last creation of Sergio, even in English edition. Here you can find some reviews:
Daleswargames.blogspot.com (English review)
Gioconomicon.net (Italian review)

I saw the development of the ruleset almost from the start and playtested it. You can find on my blog old posts about this. Last Saturday we met again in Terni at Sergio’s home for another playtest session. Under here there is the initial stages of development of a new game. You have to wait a couple of years to see it, so be patient!

Together with Andrea we tested the rules for Song of Spear and Shield about chariots and elephants. We made plans for next conventions and works too.

In the meantime we were visited by Bandini that painted my Roman army for Anticamente. In the next days, when I will end to doing things for Zen Garden, I put them on the bases.

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War chariots in SSS

One week ago Andrea came to my house to playtest some rules for new rulesets in development in the Ganesha Games factory. After a lot of time we put our minds again on Song of Spear and Shield. The last time we had some problems with chariots because this type of vehicles are a real challenge to the geometric standards that are in every game.

If you look at the gaming tables in another way, we can say that we don’t play with miniatures but with bases to find a common ground when we consider the space and the form that a man (or a lot of people represented with a single miniature at variable ratios) assumes on it. So the movement rules in games are the interaction among these bases. If we are dealing with infantry we simulate how infantry moves. But when we add cavalry all is more complicated, and sometimes we simplistically handle it as an upper men on a longer base, a rectangular one instead of the square or circular ones. When we consider chariots we have to rethink all. We have a platform, pulled by horses, with warriors that can leave it. You cannot turn easily a thing like this and you have speed inertia that don’t permit to stop the ride. And every element of the composite weapon that we call chariot can broke, die or leave. Another thing: what happens when a chariot is launched against men?

So we spent 5 hours to develop some general rules that must clear every situation with chariots. Are our solutions the right ones? Today I will be in Terni for another playtest for chariots, but this time inside a real game. A report will follow in the next days…

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